About Us
Founded by current President and CEO David Whatley, Simutronics created its first game, the multi-user dungeon (MUD) title GemStone, which debuted on GEnie in 1987. A sequel to GemStone received the AOL Member’s Choice Award in 1996. The company has twice named by Inc. magazine as one of the fastest-growing companies in the U.S., most recently in 2007.
We also innovated the concept of online 3D action games in 1993 with the launch of CyberStrike, which was awarded Computer Gaming World magazine’s very first "Online Game of the Year" award. The game proved so popular that we worked with Sony Interactive Studios America to publish its sequel, Cyberstrike 2, in 1998. In 2006, we debuted the HeroEngine, a 3D game engine and server technology platform developed specifically for building MMO-style games, which was licensed by several notable games companies including BioWare and Zenimax. Nominated by Gamasutra for its prestigious Front Line award, HeroEngine was sold to Idea Fabrik in 2010, so that we could bring our focus back to developing games. Simutronics return to games included iOS titles Tiny Heroes in 2011 and One Epic Knight in 2012. One Epic Knight was also brought to Android devices in 2013. In 2014, Simutronics began development of Lara Croft: Relic Run for Square Enix, which has achieved over 17 Million downloads and counting! In 2016 Simutronics joined forces with Stillfront Group! |