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INTERVIEW SCAM ALERT!

Be aware that some scammer(s) are reaching out to people claiming to be representatives of Simutronics to setup an interview. This is a scam, and they will attempt to extract money from you one way or another and have absolutely no relationship with Simutronics.

If you did not contact us first about a job, then we will not be contacting you.  If this happens, report the email to your email provider as spam or a phishing attack. You can also contact local law enforcement.

We are investigating what steps we can take from our end.

Jobs at Simutronics

​About Us:
Simutronics created its first game, the multi-user dungeon (MUD) title GemStone, which debuted on GEnie in 1987. We also innovated the concept of online 3D action games in 1993 with the launch of CyberStrike, which was awarded Computer Gaming World magazine’s very first "Online Game of the Year" award.

Simutronics has since brought several mobile titles to market including Tiny Heroes, One Epic Knight, Lara Croft: Relic Run, and most recently Siege: Titan Wars.
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In 2016 we joined Stillfront Group. Stillfront is a group of independent creators, publishers, and distributors of digital games – with a vision to become the leading group of indie game creators and publishers. Stillfront operates through nine near-autonomous subsidiaries: Bytro Labs in Germany, Coldwood Interactive in Sweden, Power Challenge in the UK and Sweden, Dorado Online Games in Malta, Simutronics in the United States, Babil Games in UAE and Jordan, eRepublik in Ireland and Romania, OFM Studios in Germany and Goodgame Studios in Germany. Stillfront’s games are distributed globally. The main markets are France, UK, Germany, the United States and MENA.

Senior 3D Animator

Simutronics is seeking a passionately motivated and experienced senior animator with a deep knowledge of animation principles and body mechanics to join our team. The applicant must be able to create both compelling gameplay animation as well as cinematic/cutscene quality work as needed. Attention to detail is a must, in addition to displaying creative problem solving and strong technical skills.
Join us in bringing our diverse cast of characters to life, and be a key contributor to our animation pipeline.
Qualifications:
  • 3 or more years of game industry experience.
  • A well crafted animation reel demonstrating a firm grasp of timing, weight, personality, and motion.
  • Strong technical skills, including experience working with motion capture equipment and data.
  • Deep knowledge of animation principles, anatomy, and body mechanics
  • Excellent communication skills and a desire to collaborate with other members of the team.
  • Software: Blender, 3dsMax
  • Knowledge of the Unity3D Game Engine and Unity’s animation tools
  • Strong drawing skills are a plus
Responsibilities:
  • Create and implement both in game and cinematic quality 3D character animation utilizing Blender and/or 3dsMax.
  • Be able to implement animations into Unity’s animation tools such as Mecanim
  • Collaborate actively with the team, maintaining close communication with production, art management, and other outsourced groups.
  • Utilize and refine motion capture data and blendshapes to achieve advanced results.
  • Troubleshoot and solve art production issues related to rigging, and animation, in partnership with other members of the character team, as well as external artists and organizations.
Please include a resume and portfolio with a demo reel. Submitted demo reels must include samples as well as a breakdown of your contribution to the work therein.
Simutronics (a Stillfront Group studio) has been developing computer and mobile games for over 32 years. We feature a unique Results Only Work Environment (ROWE) that provides an ideal home/work life balance. Please send job title, resume, and portfolio to jobs@simutronics.com.

3D Environment Artist

Simutronics is seeking a 3D Environment Artist who can achieve a very high level of quality and performance to take our game worlds to the next level. If this sounds like you, then we want to talk.

What you’ll do:
  • Create high and low poly models for realistic natural environments, high-tech manmade environments, props, and details.
  • Create high quality PBR textures and materials.
  • Collaborate with art director to maintain consistency between environment art and all other game art.
  • Contribute to planning and design of game play spaces.
  • Implement 3D art in Unity by decorating/lighting scenes and integrating art with game systems
What we’re looking for:
  • Outstanding 3d modeling and texturing skills using PBR materials.
  • Proficient in both organic and hard surface modeling techniques.
  • Proven ability to create realistic natural environments including terrain, foliage, and other natural formations.
  • Solid understanding of architecture and industrial design.
  • Thorough knowledge of optimization requirements for realtime game environments.
  • Experience with realtime lighting and post-processing techniques to develop atmosphere and mood.
  • Ability to translate 2D concept art into 3D environments with consideration for technical limitations and gameplay implications.
  • Expert-level experience with Unity 3D, 3d Studio Max, Substance Designer, Substance Painter, and/or ZBrush.
Simutronics (a Stillfront Group studio) has been developing computer and mobile games for over 32 years. We feature a unique Results Only Work Environment (ROWE) that provides an ideal home/work life balance. Please send job title, resume, and portfolio to jobs@simutronics.com.

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